![]() Pressing the buttons surrounding the grid will turn on any inactive lights and vice versa. The storeroom has a large wire box at the far end of the room, locked with a switch puzzle involving a grid. As it is difficult to get the solution in pictures, the order is Lower Right, Upper Left, Lower Left, and Upper Right. If you press the wrong button, the keypad resets. The keypad requires you to hit the buttons in the correct order to unlock the storeroom. To the left of the maintenance door is a storeroom that is locked with a four-button keypad and a gas valve across the hall. The fire will not be your main concern for the time being, but shut off the gas valves that are within reach. There are seven gas valves in total, counting the one we mentioned earlier, but three of these valves cannot be accessed right away as they are all locked in the Gas Feeding room, which is sealed with an odd keypad on the door. This will prevent access to the power room until the gas has been shut off, and the valve near the power room is missing a handle. This is because the valve closest to the power room has a ruptured gas line and is currently burning. On viewing the map, you will notice that the gas valves are specifically marked. Your main goal is to enter the room marked with a red “X,” however the only door leading to it is locked up tight. Move the doormat to uncover the key to the door, and enter the maintenance tunnels. You start this chapter in a hallway with a locked door on the far end, as well as a pinned message mentioning the use of riddles to keep the doors shut. The map you picked up from the room under the church will be very important for this chapter, so do consult it from time to time. Will you find out what is happening in Redcliff? Will you find your father? You might find answers as you read onward, and the puzzles are no less difficult. ![]() The second part of our Tiny Room Stories walkthrough guide covers the last three chapters of Act One. Your exploration continues in the hopes of finding answers and potentially the location of your father. Hoping to find answers, you break open a nearby wall and find yourself in the maintenance tunnels beneath the streets, carrying a map that shows an alternate path to the closed-off ruin. If you have any problem regarding the solution, I will help you just comment below.When we last left Tiny Room Stories: Town Mystery, our father’s invitation led us to the town church, where there appears to be a ruin sealed off by an unknown party. More will be updated as soon as the game updates ( Let me know in the comments)īookmark this page, you may need help in other time room levels, or visit From search results.Tiny Room Stories Chapter 7 Part 3-52 Cardona street.Tiny Room Stories Chapter 7 Part 2-Gas Station.Tiny Room Stories Chapter 7 Part 1-Forest.Tiny Room Stories: Mystery Town Chapter 6: In The Cave.Tiny Room Stories: Mystery Town Chapter 5: Mountain.Tiny Room Stories: Mystery Town Chapter 4: UnderGround. ![]() ![]() Tiny Room Stories: Mystery Town Chapter 3: Church.Tiny Room Stories: Mystery Town Chapter 2: Bank.Tiny Room Stories: Mystery Town Chapter 1: Cardona Street 52.Tiny Room Stories: Mystery Town Chapter 0.Note: These are the official video hints provided by the developer, So saving your precious time. Tiny Room Stories: Mystery Town (click Required Chapter for walkthrough): You will see a completely unexpected twist. The game is completely 3D smooth and colorful graphics. You have to explore the city and solve various Puzzles and go to the destination and find out what happened to father. ![]() What could happen to him? The city is completely empty. After receiving a letter from your father, asking you to come urgently, you went to a nearby town. ![]()
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