![]() ![]() This extra emulation work obviously comes with a lot of extra processing overhead, but that's not a big concern for emulating older systems running on modern, multi-core PCs (slower processors on the Raspberry Pi and other microconsoles boxes might run into more problems). ![]() It's a major accomplishment and the culmination of a lot of theorizing for an emulation community that has been maniacally focused on latency mitigation for many years. The result is classic emulated games that can actually run with less input lag than the original hardware, as seen in this super-slow-motion Super Mario Bros. Then, the emulator actually shows the third post-input frame (where Sonic first shows a visible reaction) timed for when the first post-input frame would naturally appear, cutting out the delay a player would usually see. So in a game like Sonic the Hedgehog, which has two frames of input lag, the game will quickly emulate two additional, hidden frames after every new input. In some games, the actual delay can be two to four frames (or more), which can start to be a noticeable lag at the usual 60 frames per second (or about 17ms per frame).Īn experimental Input Lag Compensation mode being rolled out in new versions of RetroArch fixes this issue by basically fast-forwarding a few hidden frames behind the scenes before displaying that first "reaction" frame in the expected spot. That means the game doesn't output its reaction to a new input until the next frame after the button is pressed at earliest. Thankfully it comes with a display stand, as it’s more of a collector piece.Further Reading Accuracy takes power: one man’s 3GHz quest to build a perfect SNES emulatorWhile early game consoles like the Atari 2600 sample and process user inputs between frames, consoles since the NES usually run that game logic while a frame is rendering. It’s just not great to use for modern games. This reissue of the original Xbox pad is a love letter to the salad days of 2001. One of the dumbest yet most endearing controllers is the Hyperkin Duke.It’s also one of the smallest options around, though the ergonomics may feel hit or miss depending on your hand size. #BSNES XBOX CONTROLLER PRO#The Nacon Pro Compact Controller has some of the Revolution X’s excellent software customization at a much lower price.It also offers a lot of software customization at an affordable price, but its shoulder buttons are a bit stiff. Briefly mentioned above, the Horipad Pro has one of the best D-pads around. ![]() It has more customizable buttons than any other controller (six total), though their positioning requires reaching, and it’s a bit pricey. Razer’s Wolverine V2 Chroma is a feast for the ears and eyes, thanks to very clicky buttons and a strip of RGB lighting along the grips.It’s a good value, though I’d consider PowerA to save more or get a Recon on sale. Turtle Beach’s newer React-R is a stripped-down Recon that maintains Superhuman Hearing and rear buttons but omits EQ presets, mic monitoring, and Pro-Aim for a lower $39.99 price. ![]()
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